using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Advanced_Terrain
{
    static class CameraProperties
    {
        public const int CameraFloatingYes = 1;
        public const int CameraFloatingNo = 0;
        public const int CameraFloatingOnDisk = 2;
        public const int CameraDiskFlying = 3;
        public const int CameraDeflection = 4;
        public const int CameraCloseToBasket = 5;
        public const int CameraAnimatingChains = 6;
        public const int CameraZooming = 7;
        public const int CameraNotMoving = 8;
        public static int CameraFloating = CameraFloatingNo;
        public static Vector3 cameraPosition;
        public static Matrix projectionMatrix;
        public static Vector3 cameraTarget;
        public static Vector3 CameraUp;
        //public static Vector3 Direction;
        public static Matrix View;
    }
}
